This was the first version that was widely used. These early adoptions revealed that the SCORM idea was workable, but it needed to be sufficiently robust for widespread implementation. Content launched by the run time environment can then call those methods utilizing JavaScript. Each SCORM version specifies the methods that the run-time environment should support and how those methods should behave. SCORM was designed to be web-based and utilizes JavaScript to facilitate communication between the client side content and the run-time environment. The standard uses XML, and it is based on the results of work done by AICC, IEEE LTSC, and Ariadne. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense.
SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. Shareable Content Object Reference Model ( SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). JSTOR ( May 2017) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Sharable Content Object Reference Model" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.